InvaderGary. Ill be 100% honest with you. I loved every bit of the episode, I laughed so hard over multiple times, I enjoyed the humor of the game quite a lot. Can't wait to see what you will bring next to your work!
Seeing so many people such as yourself appreciate my efforts truly warms my heart and makes my work feel justified. I'm grateful for the kind words and support. Keep checking my Patreon and Discord server so you can get an idea of how development is coming along!
Honestly? I don't think the demo did this justice. I knew going in that it would be a unique and interesting story, with fun and interesting characters, ontop of graphics you'd expect from someone with a title or two under their belt already.
Maybe I just didn't pay it enough mind when I played the demo but Episode 1 blows it out of the water, in my opinion. The story was already interesting enough but now seeing just how deep things could go has me even more interested than before!
The only suggestion I have would be a character menu so you can view the little "Bio" you get when scanning a character. Maybe it can be in the Replay window and show how many points you've scored with them and whether or not you're on their route still? Something like that would be nice.
Yeesh, what a comment full of lovely praise. You're making me blush!
I'm happy you had such a great time playing it, and just like the demo to Episode 1, the quality will continue to improve!
I'm not implementing a bio, at least not one of the "Scanning" results. I'm actually going to gradually phase out the scanning mechanic, it was really only a story device to demonstrate 4 things; The MC's ability to shit out unique spells, the MC can learn people's names and ages, the caveat in Noelle's character, and one other thing that hasn't been revealed yet. In fact, you can see how little faith I had in the scanning mechanic by the way I don't reveal full information about every character.
Maybe in the future, I'll implement a miscellaneous bio, stuff like favorite animal/movie, and small stuff like that.
While I don't want to implement a point counter as it can both lead to save scumming and making better choices more obvious, you have actually given me a similar idea with that suggestion, so thanks for that 😉
Hey, I'm looking forward to your progress you have great humor. I was wondering where do you get you map assets and if you make them yourself? In need of help with some lead!
I haven't made an android port before, but I'm aware that it needs slightly more work than the desktop versions. You need to consider smaller screens, no mouse input, and performance issues.
I'll work on an android port once I've finished the next version of the game. I have a Patreon tier that gets the game early so what I'll do is release the game for them first, then get to work on an android port.
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you really are the best ! laughed my ass so hard ..really liked the mc humorous act ..Cant wait for the next update and keep up the good work Xx
Thank you!
Why did you laugh? This is a very serious game with no comedy whatsoever. 🤔
Oh no ! i mean i cried while playing the game and got furious for no reason
Favorite dev.
Why, though?
Seeing so many people such as yourself appreciate my efforts truly warms my heart and makes my work feel justified. I'm grateful for the kind words and support. Keep checking my Patreon and Discord server so you can get an idea of how development is coming along!
A moment of silence for that poor cashier, lol
Honestly? I don't think the demo did this justice. I knew going in that it would be a unique and interesting story, with fun and interesting characters, ontop of graphics you'd expect from someone with a title or two under their belt already.
Maybe I just didn't pay it enough mind when I played the demo but Episode 1 blows it out of the water, in my opinion. The story was already interesting enough but now seeing just how deep things could go has me even more interested than before!
The only suggestion I have would be a character menu so you can view the little "Bio" you get when scanning a character. Maybe it can be in the Replay window and show how many points you've scored with them and whether or not you're on their route still? Something like that would be nice.
Yeesh, what a comment full of lovely praise. You're making me blush!
I'm happy you had such a great time playing it, and just like the demo to Episode 1, the quality will continue to improve!
I'm not implementing a bio, at least not one of the "Scanning" results. I'm actually going to gradually phase out the scanning mechanic, it was really only a story device to demonstrate 4 things; The MC's ability to shit out unique spells, the MC can learn people's names and ages, the caveat in Noelle's character, and one other thing that hasn't been revealed yet. In fact, you can see how little faith I had in the scanning mechanic by the way I don't reveal full information about every character.
Maybe in the future, I'll implement a miscellaneous bio, stuff like favorite animal/movie, and small stuff like that.
While I don't want to implement a point counter as it can both lead to save scumming and making better choices more obvious, you have actually given me a similar idea with that suggestion, so thanks for that 😉
It looks great, Good look with your game
Nc
Neither. It's a standard VN.
Hey, I'm looking forward to your progress you have great humor. I was wondering where do you get you map assets and if you make them yourself? In need of help with some lead!
The BetterRepack releases come with a shitload of mods.
I get most of my maps from the Illusion Discord.
I also have a dedicated (And currently barren) channel on my own Discord for discussion of HS2.
Aw. With all the screenshots I was kind of expecting the demo to be a little bit longer than it was.
What's shown so far is interesting though! Can't wait to see what you have in store for future updates!
will there be an android release?
Eventually.
I haven't made an android port before, but I'm aware that it needs slightly more work than the desktop versions. You need to consider smaller screens, no mouse input, and performance issues.
I'll work on an android port once I've finished the next version of the game. I have a Patreon tier that gets the game early so what I'll do is release the game for them first, then get to work on an android port.
great! i will be patiently waiting for the android port then :D